CTW CEO Discusses Browser Games and Granblue Fantasy's Steam Challenges
CTW CEO Ryuichi Sasaki shares insights on adapting anime into browser games and addresses issues with Granblue Fantasy's Steam release in recent interview.

CTW CEO Discusses Browser Games and Granblue Fantasy's Steam Challenges
CTW CEO Ryuichi Sasaki recently shared his perspective on the mobile gaming industry, particularly focusing on how his company adapts anime properties into browser-based games and the ongoing challenges facing popular titles like Granblue Fantasy.
Sasaki highlighted the unique advantages that browser games offer in what he calls the "anime game wars" - the increasingly competitive market for anime-inspired mobile and online games. Browser games provide accessibility advantages since players don't need to download large files or worry about device storage limitations.
The discussion also touched on the technical difficulties that have plagued Granblue Fantasy's Steam release. The popular fantasy RPG, originally designed as a browser game, has faced various issues in its transition to Valve's gaming platform. These challenges reflect the broader difficulties many Japanese game developers encounter when adapting their titles for different platforms and international audiences.
CTW has established itself as a notable player in the anime gaming space, working to bring beloved anime franchises to interactive formats while maintaining the appeal that makes these properties special to fans. The company's focus on browser-based solutions represents one approach to reaching anime fans who want gaming experiences without the barriers of complex installations or high-end hardware requirements.
The gaming industry continues to evolve as studios experiment with different platforms and distribution methods to reach anime fans worldwide. Browser games remain an important part of this ecosystem, especially in markets where mobile data costs or device limitations make traditional mobile games less accessible.
